Foley Asset Matcher
A sound editor pastes scene action notes and asset-library descriptions, and Jev selects the existing asset description that best fits the action.
Select, Don't Generate· pick the real value
Section · Jev
full primer →The kernel.
Instead of writing new text, the app finds real candidates in the material and Jev picks the right one, so musicians get exact values for Foley and sound effects.
Why this primitiveSelecting a catalogued asset lets the editor audition a real recording instead of relying on generated sound descriptions.
Kernel
code extracts candidate spans/values from the source, then a Jev `choice` (with a 'none' option) selects the intended one so the app copies real text instead of generating it
Drives the UI as
the source text with candidate spans highlighted and the selected one locked in
Required key.
TYPESAFE_API_KEY
Your TypeSafe key. The mega-prompt asks for it with a secure form and keeps it on the server. Jev returns typed decisions: choice, noul (yes/no probability) and score.
open ↗Add this in your Lovable project under Settings → Secrets before pasting the prompt below.
Appendix · Mega-prompt
The build prompt.
budget · 1 message
Paste into a fresh Lovable project. Make sure the key above is set first. read the build strategy →
Build "Foley Asset Matcher" as a ONE-SHOT Lovable build (~5 credits, no follow-ups).
Single-page TanStack Start app, one route, cut scope ruthlessly.
THIS PROMPT IS SELF-CONTAINED
Do not assume the participant knows Jev or has read any other page. TypeSafe Jev is a decision model,
not a text generator. It receives `state` plus a map of typed `questions` and returns JSON that code can
use directly. Use Choice to select exactly one defined option, Noul for a yes/no probability from 0 to 1,
and Score for a probability-weighted position across ordered levels. Keep rules, thresholds, arithmetic,
and actions in code. Use a generative model only if the product separately needs prose.
CONCEPT
A sound editor pastes scene action notes and asset-library descriptions, and Jev selects the existing asset description that best fits the action.
Discipline: Music & Sound Design (Foley and sound effects).
Jev pattern: Select, Don't Generate (pick the real value) — code extracts candidate spans/values from the source, then a Jev `choice` (with a 'none' option) selects the intended one so the app copies real text instead of generating it.
Why typed decisions: Selecting a catalogued asset lets the editor audition a real recording instead of relying on generated sound descriptions.
ENGINE: TypeSafe Jev (typed decisions, not text)
- Before writing code, ask the participant for `TYPESAFE_API_KEY` with Lovable's secure secret form. Never
ask them to paste it into chat, never prefix it with `VITE_`, and never expose it to browser code.
- Put the callable server function in `src/lib/jev.functions.ts`; do not import a server-only module from UI code.
- Validate the user's input before the handler and read `process.env['TYPESAFE_API_KEY']` inside the handler.
- From the server, call:
POST https://api.typesafe.ai/v1/systemone
Authorization: Bearer <TYPESAFE_API_KEY>, Content-Type: application/json
body: { "model": "jev-latest", "state": <Scene action and extracted library asset descriptions>, "questions": QUESTIONS }
- Ask all questions in ONE request (they run in parallel and cannot see each other).
- Read Choice from `answers[id].choice`, `.probabilities`, and `.confidence`; Score from `.score`,
`.probabilities`, `.legend`, and `.confidence`; Noul from `.noul` only (it has no separate confidence).
SERVER IMPLEMENTATION (adapt the input name and result mapping to this concept)
```ts
import { createServerFn } from "@tanstack/react-start";
import { z } from "zod";
const Input = z.object({ text: z.string().trim().min(1).max(20000) });
export const decide = createServerFn({ method: "POST" })
.inputValidator((input: unknown) => Input.parse(input))
.handler(async ({ data }) => {
const apiKey = process.env['TYPESAFE_API_KEY'];
if (!apiKey) return { ok: false as const, status: 500, message: "TYPESAFE_API_KEY is not configured." };
const requestBody = {
model: "jev-latest",
state: { text: data.text },
questions: QUESTIONS,
};
let response: Response | undefined;
for (let attempt = 0; attempt < 3; attempt += 1) {
response = await fetch("https://api.typesafe.ai/v1/systemone", {
method: "POST",
headers: { Authorization: `Bearer ${apiKey}`, "Content-Type": "application/json" },
body: JSON.stringify(requestBody),
});
if (response.ok || (response.status !== 429 && response.status < 500)) break;
if (attempt < 2) await new Promise((resolve) => setTimeout(resolve, 750 * 2 ** attempt));
}
if (!response) return { ok: false as const, status: 503, message: "Jev did not respond." };
if (!response.ok) {
const message = (await response.text()).slice(0, 500) || `Jev request failed (${response.status}).`;
return { ok: false as const, status: response.status, message };
}
const result = await response.json();
return { ok: true as const, answers: result.answers };
});
```
In the page component, call `decide` with `useServerFn`, preserve the participant's input while loading or
on error, disable duplicate submissions, and render the returned typed values rather than parsing prose.
QUESTIONS (start here, refine wording if needed)
{
"asset_description": {
"type": "choice",
"instructions": "Which existing asset description best fits the scene action?",
"criteria": {
"candidate_1": "Description matches the action’s source and movement",
"candidate_2": "Description matches its timing or surface interaction",
"candidate_3": "Description matches a plausible secondary detail",
"none": "No catalogued description is a suitable match"
}
},
"audition_priority": {
"type": "score",
"instructions": "How strong is the case for auditioning the selected asset?",
"criteria": [
"1: Weak or speculative fit",
"2: Possible fit with substantial uncertainty",
"3: Good fit worth auditioning",
"4: Direct match to the described action"
]
}
}
DECISION RULES (in code, not in the model)
- choice/score: if confidence < 0.6 show a "needs review" badge instead of acting.
- noul: >= 0.75 = yes, <= 0.25 = no, otherwise "review".
- score: normalise with score / (levels - 1) before combining with weights.
- Missing or malformed answers go to review. Show safe HTTP status and message in the UI. Retry only 429/5xx,
at most twice with increasing delay; never retry 400/401/402/403/404 and never invent results.
- If the product needs prose (a summary, a message), use Lovable AI for that text only; Jev makes the decisions.
UI
the source text with candidate spans highlighted and the selected one locked in. Include 2 sample inputs as one-click chips so the demo works instantly.
Tailwind + shadcn, editorial look, footer: "Built during the Creative AI & Quantum Hackathon organised by StreetKode Fam during Indian Krump Festival 14".
NO database, NO auth, NO extra pages, NO tests.
BEFORE YOU FINISH
- Run the app and test both sample inputs through the real server function.
- Confirm the browser receives no API key and no fabricated fallback result.
- Confirm Choice/Score confidence and Noul probability drive the stated review rules.
- Confirm loading, success, review, empty-input, and service-error states are readable on mobile.
Reference only if needed: https://docs.typesafe.ai/api and https://docs.typesafe.ai/primitives
Market sizing.
TAM
$1B–$3B sound effects and post-production asset market
SAM
$100M–$350M Foley and SFX library tools
SOM
$500K–$3M sound editor subscriptions
Indicative figures for hackathon pitches — refine with your own research before raising.
Adjacent entries.
Songwriting workflow
Lyric Hook Finder
A songwriter pastes lyric drafts, and Jev selects the existing line that best works as a chorus hook or chooses none.
Live performance planningSetlist Mood Sorter
A performer pastes song notes and setlist entries, and Jev selects the existing mood label or description that best fits each song.
Music supervisionCue Sheet Matchdesk
A music supervisor pastes scene descriptions and cue-sheet notes, and Jev selects the existing cue description that best matches each scene.
Sound designPreset Note Matcher
A sound designer pastes preset notes and project briefs, and Jev selects the existing note that best matches the requested sound.