Motion Capture Gate
Paste motion-capture take metadata and review annotations; Jev checks each readiness claim against recorded evidence, assigns a defect class, and escalates uncertain takes to an animator.
Verify & Escalate· check then hand off
Section · Jev
full primer →The kernel.
Jev checks each claim about Motion capture against its evidence; anything unclear goes to a person, so game designers never act on a guess.
Why this primitiveTyped readiness and defect decisions support a repeatable ingest gate without subjective autogenerated notes.
Kernel
a Jev `noul` checks each claim/field against its evidence; low or mid probabilities are escalated to a human review queue instead of auto-acting
Drives the UI as
claim cards marked supported / unsupported / needs review, with a review queue column
Required key.
TYPESAFE_API_KEY
Your TypeSafe key. The mega-prompt asks for it with a secure form and keeps it on the server. Jev returns typed decisions: choice, noul (yes/no probability) and score.
open ↗Add this in your Lovable project under Settings → Secrets before pasting the prompt below.
Appendix · Mega-prompt
The build prompt.
budget · 1 message
Paste into a fresh Lovable project. Make sure the key above is set first. read the build strategy →
Build "Motion Capture Gate" as a ONE-SHOT Lovable build (~5 credits, no follow-ups).
Single-page TanStack Start app, one route, cut scope ruthlessly.
THIS PROMPT IS SELF-CONTAINED
Do not assume the participant knows Jev or has read any other page. TypeSafe Jev is a decision model,
not a text generator. It receives `state` plus a map of typed `questions` and returns JSON that code can
use directly. Use Choice to select exactly one defined option, Noul for a yes/no probability from 0 to 1,
and Score for a probability-weighted position across ordered levels. Keep rules, thresholds, arithmetic,
and actions in code. Use a generative model only if the product separately needs prose.
CONCEPT
Paste motion-capture take metadata and review annotations; Jev checks each readiness claim against recorded evidence, assigns a defect class, and escalates uncertain takes to an animator.
Discipline: Game Design & Interactive Media (Motion capture).
Jev pattern: Verify & Escalate (check then hand off) — a Jev `noul` checks each claim/field against its evidence; low or mid probabilities are escalated to a human review queue instead of auto-acting.
Why typed decisions: Typed readiness and defect decisions support a repeatable ingest gate without subjective autogenerated notes.
ENGINE: TypeSafe Jev (typed decisions, not text)
- Before writing code, ask the participant for `TYPESAFE_API_KEY` with Lovable's secure secret form. Never
ask them to paste it into chat, never prefix it with `VITE_`, and never expose it to browser code.
- Put the callable server function in `src/lib/jev.functions.ts`; do not import a server-only module from UI code.
- Validate the user's input before the handler and read `process.env['TYPESAFE_API_KEY']` inside the handler.
- From the server, call:
POST https://api.typesafe.ai/v1/systemone
Authorization: Bearer <TYPESAFE_API_KEY>, Content-Type: application/json
body: { "model": "jev-latest", "state": <Take metadata, capture logs, and annotations>, "questions": QUESTIONS }
- Ask all questions in ONE request (they run in parallel and cannot see each other).
- Read Choice from `answers[id].choice`, `.probabilities`, and `.confidence`; Score from `.score`,
`.probabilities`, `.legend`, and `.confidence`; Noul from `.noul` only (it has no separate confidence).
SERVER IMPLEMENTATION (adapt the input name and result mapping to this concept)
```ts
import { createServerFn } from "@tanstack/react-start";
import { z } from "zod";
const Input = z.object({ text: z.string().trim().min(1).max(20000) });
export const decide = createServerFn({ method: "POST" })
.inputValidator((input: unknown) => Input.parse(input))
.handler(async ({ data }) => {
const apiKey = process.env['TYPESAFE_API_KEY'];
if (!apiKey) return { ok: false as const, status: 500, message: "TYPESAFE_API_KEY is not configured." };
const requestBody = {
model: "jev-latest",
state: { text: data.text },
questions: QUESTIONS,
};
let response: Response | undefined;
for (let attempt = 0; attempt < 3; attempt += 1) {
response = await fetch("https://api.typesafe.ai/v1/systemone", {
method: "POST",
headers: { Authorization: `Bearer ${apiKey}`, "Content-Type": "application/json" },
body: JSON.stringify(requestBody),
});
if (response.ok || (response.status !== 429 && response.status < 500)) break;
if (attempt < 2) await new Promise((resolve) => setTimeout(resolve, 750 * 2 ** attempt));
}
if (!response) return { ok: false as const, status: 503, message: "Jev did not respond." };
if (!response.ok) {
const message = (await response.text()).slice(0, 500) || `Jev request failed (${response.status}).`;
return { ok: false as const, status: response.status, message };
}
const result = await response.json();
return { ok: true as const, answers: result.answers };
});
```
In the page component, call `decide` with `useServerFn`, preserve the participant's input while loading or
on error, disable duplicate submissions, and render the returned typed values rather than parsing prose.
QUESTIONS (start here, refine wording if needed)
{
"take_ready": {
"type": "noul",
"instructions": "Does the evidence support the take's stated capture-readiness fields?",
"criteria": {
"true": "Required fields are evidenced and no blocking defect is indicated.",
"false": "A readiness field is unsupported or a blocking defect is indicated."
}
},
"defect_class": {
"type": "choice",
"instructions": "Which evidenced issue best describes the take?",
"criteria": {
"tracking": "Tracking or marker evidence indicates a problem.",
"performance": "Performance or timing evidence indicates a problem.",
"metadata": "Required metadata is missing or inconsistent.",
"none": "No evidenced defect."
}
},
"severity": {
"type": "score",
"instructions": "How serious is the evidenced issue for downstream animation?",
"criteria": [
"1: Usable with minor cleanup.",
"2: Needs targeted repair or review.",
"3: Likely unusable without recapture or major repair."
]
}
}
DECISION RULES (in code, not in the model)
- choice/score: if confidence < 0.6 show a "needs review" badge instead of acting.
- noul: >= 0.75 = yes, <= 0.25 = no, otherwise "review".
- score: normalise with score / (levels - 1) before combining with weights.
- Missing or malformed answers go to review. Show safe HTTP status and message in the UI. Retry only 429/5xx,
at most twice with increasing delay; never retry 400/401/402/403/404 and never invent results.
- If the product needs prose (a summary, a message), use Lovable AI for that text only; Jev makes the decisions.
UI
claim cards marked supported / unsupported / needs review, with a review queue column. Include 2 sample inputs as one-click chips so the demo works instantly.
Tailwind + shadcn, editorial look, footer: "Built during the Creative AI & Quantum Hackathon organised by StreetKode Fam during Indian Krump Festival 14".
NO database, NO auth, NO extra pages, NO tests.
BEFORE YOU FINISH
- Run the app and test both sample inputs through the real server function.
- Confirm the browser receives no API key and no fabricated fallback result.
- Confirm Choice/Score confidence and Noul probability drive the stated review rules.
- Confirm loading, success, review, empty-input, and service-error states are readable on mobile.
Reference only if needed: https://docs.typesafe.ai/api and https://docs.typesafe.ai/primitives
Market sizing.
TAM
$3B+ motion capture market
SAM
$300M animation capture workflow tools
SOM
$1M–$8M studios
Indicative figures for hackathon pitches — refine with your own research before raising.
Adjacent entries.
Narrative design
Quest Logic Inspector
Paste quest specifications and linked narrative evidence; Jev decides whether quest claims are supported, which inconsistency class applies, and how severe it is, routing uncertain checks to human review.
Production designProp Continuity Check
Paste prop manifests and scene notes; Jev verifies each continuity claim against the notes, classifies mismatches, and sends uncertain cases to a human review queue.
Level designLevel Flow Auditor
Paste level-flow graphs and playtest observations; Jev verifies traversal and objective claims against the evidence, labels the likely issue, and queues uncertain findings for designers.
Game accessibilityAccessibility Spec Gate
Paste accessibility requirements and build-test results; Jev checks each compliance claim against its test evidence, selects the concern type, and sends uncertain results to an accessibility reviewer.