Level Flow Ledger
Paste room descriptions and a level goal, and Jev scores each room for flow, challenge, and spatial clarity.
Score Ranker· graded ranking
Section · Jev
full primer →The kernel.
Jev rates every option for Level design on a few named qualities; game designers move sliders to decide what matters and the ranking updates instantly.
Why this primitiveA common score scale produces a sortable room review that designers can weight toward exploration, action, or readability.
Kernel
comparable Jev `score` questions per candidate on 3-4 named dimensions, normalised with score/(levels-1) and combined with user-controlled weights in code
Drives the UI as
a ranked list with weight sliders that re-rank instantly without calling Jev again
Required key.
TYPESAFE_API_KEY
Your TypeSafe key. The mega-prompt asks for it with a secure form and keeps it on the server. Jev returns typed decisions: choice, noul (yes/no probability) and score.
open ↗Add this in your Lovable project under Settings → Secrets before pasting the prompt below.
Appendix · Mega-prompt
The build prompt.
budget · 1 message
Paste into a fresh Lovable project. Make sure the key above is set first. read the build strategy →
Build "Level Flow Ledger" as a ONE-SHOT Lovable build (~5 credits, no follow-ups).
Single-page TanStack Start app, one route, cut scope ruthlessly.
THIS PROMPT IS SELF-CONTAINED
Do not assume the participant knows Jev or has read any other page. TypeSafe Jev is a decision model,
not a text generator. It receives `state` plus a map of typed `questions` and returns JSON that code can
use directly. Use Choice to select exactly one defined option, Noul for a yes/no probability from 0 to 1,
and Score for a probability-weighted position across ordered levels. Keep rules, thresholds, arithmetic,
and actions in code. Use a generative model only if the product separately needs prose.
CONCEPT
Paste room descriptions and a level goal, and Jev scores each room for flow, challenge, and spatial clarity.
Discipline: Game Design & Interactive Media (Level design).
Jev pattern: Score Ranker (graded ranking) — comparable Jev `score` questions per candidate on 3-4 named dimensions, normalised with score/(levels-1) and combined with user-controlled weights in code.
Why typed decisions: A common score scale produces a sortable room review that designers can weight toward exploration, action, or readability.
ENGINE: TypeSafe Jev (typed decisions, not text)
- Before writing code, ask the participant for `TYPESAFE_API_KEY` with Lovable's secure secret form. Never
ask them to paste it into chat, never prefix it with `VITE_`, and never expose it to browser code.
- Put the callable server function in `src/lib/jev.functions.ts`; do not import a server-only module from UI code.
- Validate the user's input before the handler and read `process.env['TYPESAFE_API_KEY']` inside the handler.
- From the server, call:
POST https://api.typesafe.ai/v1/systemone
Authorization: Bearer <TYPESAFE_API_KEY>, Content-Type: application/json
body: { "model": "jev-latest", "state": <Room descriptions and level goals>, "questions": QUESTIONS }
- Ask all questions in ONE request (they run in parallel and cannot see each other).
- Read Choice from `answers[id].choice`, `.probabilities`, and `.confidence`; Score from `.score`,
`.probabilities`, `.legend`, and `.confidence`; Noul from `.noul` only (it has no separate confidence).
SERVER IMPLEMENTATION (adapt the input name and result mapping to this concept)
```ts
import { createServerFn } from "@tanstack/react-start";
import { z } from "zod";
const Input = z.object({ text: z.string().trim().min(1).max(20000) });
export const decide = createServerFn({ method: "POST" })
.inputValidator((input: unknown) => Input.parse(input))
.handler(async ({ data }) => {
const apiKey = process.env['TYPESAFE_API_KEY'];
if (!apiKey) return { ok: false as const, status: 500, message: "TYPESAFE_API_KEY is not configured." };
const requestBody = {
model: "jev-latest",
state: { text: data.text },
questions: QUESTIONS,
};
let response: Response | undefined;
for (let attempt = 0; attempt < 3; attempt += 1) {
response = await fetch("https://api.typesafe.ai/v1/systemone", {
method: "POST",
headers: { Authorization: `Bearer ${apiKey}`, "Content-Type": "application/json" },
body: JSON.stringify(requestBody),
});
if (response.ok || (response.status !== 429 && response.status < 500)) break;
if (attempt < 2) await new Promise((resolve) => setTimeout(resolve, 750 * 2 ** attempt));
}
if (!response) return { ok: false as const, status: 503, message: "Jev did not respond." };
if (!response.ok) {
const message = (await response.text()).slice(0, 500) || `Jev request failed (${response.status}).`;
return { ok: false as const, status: response.status, message };
}
const result = await response.json();
return { ok: true as const, answers: result.answers };
});
```
In the page component, call `decide` with `useServerFn`, preserve the participant's input while loading or
on error, disable duplicate submissions, and render the returned typed values rather than parsing prose.
QUESTIONS (start here, refine wording if needed)
{
"navigation_clarity": {
"type": "score",
"instructions": "Score how clearly each room communicates routes and points of interest.",
"criteria": [
"1 — Routes are confusing",
"2 — Important routes are easy to miss",
"3 — Main routes are clear",
"4 — Routes and landmarks read immediately"
]
},
"challenge_fit": {
"type": "score",
"instructions": "Score how well the room's challenge fits its intended place in the level.",
"criteria": [
"1 — Poorly suited to its role",
"2 — Some mismatch in intensity",
"3 — Appropriate challenge",
"4 — Exceptionally well-calibrated challenge"
]
},
"flow_contribution": {
"type": "score",
"instructions": "Score how well the room contributes to the intended level flow.",
"criteria": [
"1 — Breaks the flow",
"2 — Adds friction or little momentum",
"3 — Supports the flow",
"4 — Creates a strong, purposeful transition"
]
}
}
DECISION RULES (in code, not in the model)
- choice/score: if confidence < 0.6 show a "needs review" badge instead of acting.
- noul: >= 0.75 = yes, <= 0.25 = no, otherwise "review".
- score: normalise with score / (levels - 1) before combining with weights.
- Missing or malformed answers go to review. Show safe HTTP status and message in the UI. Retry only 429/5xx,
at most twice with increasing delay; never retry 400/401/402/403/404 and never invent results.
- If the product needs prose (a summary, a message), use Lovable AI for that text only; Jev makes the decisions.
UI
a ranked list with weight sliders that re-rank instantly without calling Jev again. Include 2 sample inputs as one-click chips so the demo works instantly.
Tailwind + shadcn, editorial look, footer: "Built during the Creative AI & Quantum Hackathon organised by StreetKode Fam during Indian Krump Festival 14".
NO database, NO auth, NO extra pages, NO tests.
BEFORE YOU FINISH
- Run the app and test both sample inputs through the real server function.
- Confirm the browser receives no API key and no fabricated fallback result.
- Confirm Choice/Score confidence and Noul probability drive the stated review rules.
- Confirm loading, success, review, empty-input, and service-error states are readable on mobile.
Reference only if needed: https://docs.typesafe.ai/api and https://docs.typesafe.ai/primitives
Market sizing.
TAM
$1B–4B/yr
SAM
$150M–500M/yr
SOM
$1M–5M/yr
Indicative figures for hackathon pitches — refine with your own research before raising.
Adjacent entries.
Level design
Level Blockout Desk
Paste a level brief and Jev routes it to a blockout focus while scoring navigation clarity and checking for a meaningful landmark.
Level designLevel Sightline Check
Paste a level layout summary and Jev checks for goal visibility, landmark distinction, and route legibility; code marks navigation risk if any check fails.
Game systems designMechanic Matchboard
Paste mechanic cards and a design brief, and Jev scores each mechanic on its fit with the intended player experience.
Narrative designQuestline Compass
Paste quest summaries and a campaign outline, and Jev scores each quest for its role in the larger arc.