Cinematic Skip Integrity
Paste a cinematic sequence and its skip behavior and Jev checks for essential information delivery, state synchronization, and safe skip points; code blocks the sequence from approval if any check fails.
The kernel.
Jev answers a short checklist of yes/no questions about Game cinematics for game designers, each as a probability, and simple rules turn them into pass, review or fail.
Why this primitiveBinary integrity checks protect both narrative comprehension and game state without generating script revisions.
Required key.
Add this in your Lovable project under Settings → Secrets before pasting the prompt below.
The build prompt.
Paste into a fresh Lovable project. Make sure the key above is set first. read the build strategy →
Build "Cinematic Skip Integrity" as a ONE-SHOT Lovable build (~5 credits, no follow-ups).
Single-page TanStack Start app, one route, cut scope ruthlessly.
THIS PROMPT IS SELF-CONTAINED
Do not assume the participant knows Jev or has read any other page. TypeSafe Jev is a decision model,
not a text generator. It receives `state` plus a map of typed `questions` and returns JSON that code can
use directly. Use Choice to select exactly one defined option, Noul for a yes/no probability from 0 to 1,
and Score for a probability-weighted position across ordered levels. Keep rules, thresholds, arithmetic,
and actions in code. Use a generative model only if the product separately needs prose.
CONCEPT
Paste a cinematic sequence and its skip behavior and Jev checks for essential information delivery, state synchronization, and safe skip points; code blocks the sequence from approval if any check fails.
Discipline: Game Design & Interactive Media (Game cinematics).
Jev pattern: Noul Check (yes/no probability) — several independent Jev `noul` questions (one per condition) asked together over the same state, combined by explicit code rules.
Why typed decisions: Binary integrity checks protect both narrative comprehension and game state without generating script revisions.
ENGINE: TypeSafe Jev (typed decisions, not text)
- Before writing code, ask the participant for `TYPESAFE_API_KEY` with Lovable's secure secret form. Never
ask them to paste it into chat, never prefix it with `VITE_`, and never expose it to browser code.
- Put the callable server function in `src/lib/jev.functions.ts`; do not import a server-only module from UI code.
- Validate the user's input before the handler and read `process.env['TYPESAFE_API_KEY']` inside the handler.
- From the server, call:
POST https://api.typesafe.ai/v1/systemone
Authorization: Bearer <TYPESAFE_API_KEY>, Content-Type: application/json
body: { "model": "jev-latest", "state": <Cinematic beats, skip points, and gameplay state transitions>, "questions": QUESTIONS }
- Ask all questions in ONE request (they run in parallel and cannot see each other).
- Read Choice from `answers[id].choice`, `.probabilities`, and `.confidence`; Score from `.score`,
`.probabilities`, `.legend`, and `.confidence`; Noul from `.noul` only (it has no separate confidence).
SERVER IMPLEMENTATION (adapt the input name and result mapping to this concept)
```ts
import { createServerFn } from "@tanstack/react-start";
import { z } from "zod";
const Input = z.object({ text: z.string().trim().min(1).max(20000) });
export const decide = createServerFn({ method: "POST" })
.inputValidator((input: unknown) => Input.parse(input))
.handler(async ({ data }) => {
const apiKey = process.env['TYPESAFE_API_KEY'];
if (!apiKey) return { ok: false as const, status: 500, message: "TYPESAFE_API_KEY is not configured." };
const requestBody = {
model: "jev-latest",
state: { text: data.text },
questions: QUESTIONS,
};
let response: Response | undefined;
for (let attempt = 0; attempt < 3; attempt += 1) {
response = await fetch("https://api.typesafe.ai/v1/systemone", {
method: "POST",
headers: { Authorization: `Bearer ${apiKey}`, "Content-Type": "application/json" },
body: JSON.stringify(requestBody),
});
if (response.ok || (response.status !== 429 && response.status < 500)) break;
if (attempt < 2) await new Promise((resolve) => setTimeout(resolve, 750 * 2 ** attempt));
}
if (!response) return { ok: false as const, status: 503, message: "Jev did not respond." };
if (!response.ok) {
const message = (await response.text()).slice(0, 500) || `Jev request failed (${response.status}).`;
return { ok: false as const, status: response.status, message };
}
const result = await response.json();
return { ok: true as const, answers: result.answers };
});
```
In the page component, call `decide` with `useServerFn`, preserve the participant's input while loading or
on error, disable duplicate submissions, and render the returned typed values rather than parsing prose.
QUESTIONS (start here, refine wording if needed)
{
"essential_information": {
"type": "noul",
"instructions": "Does essential gameplay information remain available when the cinematic is skipped?",
"criteria": {
"true": "Skipped information is repeated or accessible elsewhere.",
"false": "Skipping removes essential gameplay information."
}
},
"state_synchronization": {
"type": "noul",
"instructions": "Do normal playback and skip paths reach compatible game states?",
"criteria": {
"true": "Both paths set required flags and gameplay state consistently.",
"false": "The paths can produce missing or conflicting state."
}
},
"safe_skip_point": {
"type": "noul",
"instructions": "Can players skip without interrupting an unsafe transition or losing control unexpectedly?",
"criteria": {
"true": "Skip points lead to a defined, playable state.",
"false": "A skip can leave control or transitions in an undefined state."
}
}
}
DECISION RULES (in code, not in the model)
- choice/score: if confidence < 0.6 show a "needs review" badge instead of acting.
- noul: >= 0.75 = yes, <= 0.25 = no, otherwise "review".
- score: normalise with score / (levels - 1) before combining with weights.
- Missing or malformed answers go to review. Show safe HTTP status and message in the UI. Retry only 429/5xx,
at most twice with increasing delay; never retry 400/401/402/403/404 and never invent results.
- If the product needs prose (a summary, a message), use Lovable AI for that text only; Jev makes the decisions.
UI
a checklist of conditions, each with a 0-1 probability meter and a pass / review / fail colour from code-owned thresholds. Include 2 sample inputs as one-click chips so the demo works instantly.
Tailwind + shadcn, editorial look, footer: "Built during the Creative AI & Quantum Hackathon organised by StreetKode Fam during Indian Krump Festival 14".
NO database, NO auth, NO extra pages, NO tests.
BEFORE YOU FINISH
- Run the app and test both sample inputs through the real server function.
- Confirm the browser receives no API key and no fabricated fallback result.
- Confirm Choice/Score confidence and Noul probability drive the stated review rules.
- Confirm loading, success, review, empty-input, and service-error states are readable on mobile.
Reference only if needed: https://docs.typesafe.ai/api and https://docs.typesafe.ai/primitives
Market sizing.
Indicative figures for hackathon pitches — refine with your own research before raising.