Audio Cue Verifier
Paste audio event tables, implementation logs, and playtest checks; Jev verifies cue-trigger claims against evidence, classifies mismatches, and queues uncertain events for sound designers.
Verify & Escalate· check then hand off
Section · Jev
full primer →The kernel.
Jev checks each claim about Game audio against its evidence; anything unclear goes to a person, so game designers never act on a guess.
Why this primitiveStructured event verdicts reveal which trigger or mix field needs attention without generating subjective audio notes.
Kernel
a Jev `noul` checks each claim/field against its evidence; low or mid probabilities are escalated to a human review queue instead of auto-acting
Drives the UI as
claim cards marked supported / unsupported / needs review, with a review queue column
Required key.
TYPESAFE_API_KEY
Your TypeSafe key. The mega-prompt asks for it with a secure form and keeps it on the server. Jev returns typed decisions: choice, noul (yes/no probability) and score.
open ↗Add this in your Lovable project under Settings → Secrets before pasting the prompt below.
Appendix · Mega-prompt
The build prompt.
budget · 1 message
Paste into a fresh Lovable project. Make sure the key above is set first. read the build strategy →
Build "Audio Cue Verifier" as a ONE-SHOT Lovable build (~5 credits, no follow-ups).
Single-page TanStack Start app, one route, cut scope ruthlessly.
THIS PROMPT IS SELF-CONTAINED
Do not assume the participant knows Jev or has read any other page. TypeSafe Jev is a decision model,
not a text generator. It receives `state` plus a map of typed `questions` and returns JSON that code can
use directly. Use Choice to select exactly one defined option, Noul for a yes/no probability from 0 to 1,
and Score for a probability-weighted position across ordered levels. Keep rules, thresholds, arithmetic,
and actions in code. Use a generative model only if the product separately needs prose.
CONCEPT
Paste audio event tables, implementation logs, and playtest checks; Jev verifies cue-trigger claims against evidence, classifies mismatches, and queues uncertain events for sound designers.
Discipline: Game Design & Interactive Media (Game audio).
Jev pattern: Verify & Escalate (check then hand off) — a Jev `noul` checks each claim/field against its evidence; low or mid probabilities are escalated to a human review queue instead of auto-acting.
Why typed decisions: Structured event verdicts reveal which trigger or mix field needs attention without generating subjective audio notes.
ENGINE: TypeSafe Jev (typed decisions, not text)
- Before writing code, ask the participant for `TYPESAFE_API_KEY` with Lovable's secure secret form. Never
ask them to paste it into chat, never prefix it with `VITE_`, and never expose it to browser code.
- Put the callable server function in `src/lib/jev.functions.ts`; do not import a server-only module from UI code.
- Validate the user's input before the handler and read `process.env['TYPESAFE_API_KEY']` inside the handler.
- From the server, call:
POST https://api.typesafe.ai/v1/systemone
Authorization: Bearer <TYPESAFE_API_KEY>, Content-Type: application/json
body: { "model": "jev-latest", "state": <Audio event fields, logs, and playtest checks>, "questions": QUESTIONS }
- Ask all questions in ONE request (they run in parallel and cannot see each other).
- Read Choice from `answers[id].choice`, `.probabilities`, and `.confidence`; Score from `.score`,
`.probabilities`, `.legend`, and `.confidence`; Noul from `.noul` only (it has no separate confidence).
SERVER IMPLEMENTATION (adapt the input name and result mapping to this concept)
```ts
import { createServerFn } from "@tanstack/react-start";
import { z } from "zod";
const Input = z.object({ text: z.string().trim().min(1).max(20000) });
export const decide = createServerFn({ method: "POST" })
.inputValidator((input: unknown) => Input.parse(input))
.handler(async ({ data }) => {
const apiKey = process.env['TYPESAFE_API_KEY'];
if (!apiKey) return { ok: false as const, status: 500, message: "TYPESAFE_API_KEY is not configured." };
const requestBody = {
model: "jev-latest",
state: { text: data.text },
questions: QUESTIONS,
};
let response: Response | undefined;
for (let attempt = 0; attempt < 3; attempt += 1) {
response = await fetch("https://api.typesafe.ai/v1/systemone", {
method: "POST",
headers: { Authorization: `Bearer ${apiKey}`, "Content-Type": "application/json" },
body: JSON.stringify(requestBody),
});
if (response.ok || (response.status !== 429 && response.status < 500)) break;
if (attempt < 2) await new Promise((resolve) => setTimeout(resolve, 750 * 2 ** attempt));
}
if (!response) return { ok: false as const, status: 503, message: "Jev did not respond." };
if (!response.ok) {
const message = (await response.text()).slice(0, 500) || `Jev request failed (${response.status}).`;
return { ok: false as const, status: response.status, message };
}
const result = await response.json();
return { ok: true as const, answers: result.answers };
});
```
In the page component, call `decide` with `useServerFn`, preserve the participant's input while loading or
on error, disable duplicate submissions, and render the returned typed values rather than parsing prose.
QUESTIONS (start here, refine wording if needed)
{
"cue_triggered": {
"type": "noul",
"instructions": "Does the evidence confirm the cue triggers under its specified condition?",
"criteria": {
"true": "Logs or tests demonstrate the specified trigger and event.",
"false": "The trigger is contradicted or not demonstrated."
}
},
"audio_issue": {
"type": "choice",
"instructions": "Which evidenced issue best fits?",
"criteria": {
"missing": "Expected cue is absent.",
"timing": "Cue timing or trigger condition is wrong.",
"mix": "Level, priority, or mix behavior conflicts with specification.",
"none": "No supported issue."
}
},
"player_effect": {
"type": "score",
"instructions": "How much does the confirmed issue affect play?",
"criteria": [
"1: Minor polish issue.",
"2: Important feedback is unclear or inconsistent.",
"3: Essential gameplay information is lost or misleading."
]
}
}
DECISION RULES (in code, not in the model)
- choice/score: if confidence < 0.6 show a "needs review" badge instead of acting.
- noul: >= 0.75 = yes, <= 0.25 = no, otherwise "review".
- score: normalise with score / (levels - 1) before combining with weights.
- Missing or malformed answers go to review. Show safe HTTP status and message in the UI. Retry only 429/5xx,
at most twice with increasing delay; never retry 400/401/402/403/404 and never invent results.
- If the product needs prose (a summary, a message), use Lovable AI for that text only; Jev makes the decisions.
UI
claim cards marked supported / unsupported / needs review, with a review queue column. Include 2 sample inputs as one-click chips so the demo works instantly.
Tailwind + shadcn, editorial look, footer: "Built during the Creative AI & Quantum Hackathon organised by StreetKode Fam during Indian Krump Festival 14".
NO database, NO auth, NO extra pages, NO tests.
BEFORE YOU FINISH
- Run the app and test both sample inputs through the real server function.
- Confirm the browser receives no API key and no fabricated fallback result.
- Confirm Choice/Score confidence and Noul probability drive the stated review rules.
- Confirm loading, success, review, empty-input, and service-error states are readable on mobile.
Reference only if needed: https://docs.typesafe.ai/api and https://docs.typesafe.ai/primitives
Market sizing.
TAM
$5B+ game audio and middleware
SAM
$400M audio implementation QA
SOM
$1M–$7M studios
Indicative figures for hackathon pitches — refine with your own research before raising.
Adjacent entries.
Game audio
Sound Cue Librarian
Paste a sound-cue brief and Jev routes it to an audio function while scoring how important it is for gameplay comprehension.
Game audioSound Cue Librarian
Paste a scene description and a sound-cue catalog, and Jev selects the catalog cue that best matches the described event—or none.
Narrative designQuest Logic Inspector
Paste quest specifications and linked narrative evidence; Jev decides whether quest claims are supported, which inconsistency class applies, and how severe it is, routing uncertain checks to human review.
Production designProp Continuity Check
Paste prop manifests and scene notes; Jev verifies each continuity claim against the notes, classifies mismatches, and sends uncertain cases to a human review queue.